This is an excellent and well known software for Kids to learn the English Nursery Rhymes. It has an excellent Audio-Visual based method of teaching the favourite Nursery School Rhymes and thirty of the most popular and all time favorite Englsh Children's Nursery Rhymes are included in the program, together with accompanyng speech, music and pictures.
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MaTris is a nice program for practicing the
basic operations of arithmetic. The calculation
method is preselectable. It includes simple
counting exercises, addition with symbols,
addition/subtraction with different number
ranges, and multiplication/division with
defined factors. One can thus train different
learning skills. After solution the kids may play a Tetris like game.
Middle-School (grades 5 through 9) math program written to provide skills in context. Students choose one of two types of problems: ruler fractions (halves, fourths, eighths, sixteenths) or regular fractions. Students must add the given three fractions. Every problem is illustrated with an interactive sketch.
Middle-School (grades 5 through 9) math program written to provide skills in context. Students write and solve simple algebra problems, then manipulate the vertices of an on-screen triangle so that it matches given information about its angles. Sample problem: "Make triangle ABC so that m
Middle-School (grades 5 through 9) math program written to provide skills in context. Given the radius or diameter of a circle, and the measure of a central angle, students must find the following: the area of the circle; the area of the sector defined by the central angle; the circumference of the circle; the length of the arc defined by the central angle. All answers are rounded to the nearest hundredth.
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use sets of data to construct on-screen box and whisker plots.
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown a Cartesian plane across which a small dot moves. Students try to "capture" the dot by typing in its current or anticipated coordinates.